Moments like the obligatory “Julius stops trusting Aidan” beat feel almost fickle, since Julius was literally chumming it up with him in the last scene, and it just makes him come off like an ass instead of the supposedly “too experienced for his own good” tragic hero they’re clearly setting him up as. A lot of really important arcs aren’t given the gravity they deserve, especially during the final showdown with Lunastra. All through Monster Hunter Legends of the Guild I can’t help but feel like this was promised to be a series, and then got cut down to movie status for time. Every reference to the game is relevant to the plot, which should make for a well-paced story. ![]() ![]() Follow us on Twitter Follow and Tweet us Tweet to being said, I’m glad they didn’t go too hard on the fanservice- for the most part the story is allowed to flow naturally, without needing to constantly take breaks for “see don’t you recognize this thing though”.
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